Skip to content

Urstul Floxin

Urstul Floxin

Highest-ranking member of the Zhentarim. Urstul takes his orders from Manshoon's current simulacrum,

Appearance: Urstul is a large, heavyset man in his forties. He storms about House Rosznar like he owns the place.

Roleplaying:

  • truand avec le charme d'un serpent.
  • peu éduqué

Stats: Urstul Floxin

All of Manshoon’s lieutenants carry pass-amulets to Kolat Towers (see Part 4), but will attempt to destroy them if it looks as if they are being captured. (Except Agorn, that feckless weasel, who will attempt to barter it for his own life.) They leave their teleport rings with Sidra Romeir when journeying outside Kolat Towers. (If they’re slain by the PCs, Sidra will give them to Kaevra; see Part 4E.)

Objectives

-

Background

Urstul is a thuggish man who notably leads both the Zhentarim attempt to capture Dalakhar (and gets blown up for his trouble) and their operation at the Gralhund Villa. If he survives the latter, he can crop up later leading a response team.

Appearances

Notes:

  • Urstul carries the Directive to Urstul Floxin:

“Any prisoners taken from the other players of the Grand Game should be delivered to Avareen Windrivver in Brindul Alley. – By Order of the Zhentarim”

DIRECTIVE POUR URSTUL FLOXIN

Tous les captifs pris aux participants du Grand Jeu doivent être livrés à Avareen Windrivver dans l'Allée Brindul

Par ordre du Zhentarim

Appearances